Monday, September 21, 2015

Keith Garry: Origin

I was about 7 years old, my friend rushes over and tells me he has an idea.  He told me about a game called Warhammer and how it’s awesome but it’s really expensive so “we are going to make our own”.  

Friday, September 18, 2015

Albert Pucciani: Burning out and unrealistic expectations.

After I released AGENT:SHOOTER and AGENT:GUNNER, almost 4 years ago, I was burned out on game development. Frankly I never wanted to think about game development again, and so I went to work in the enterprise1 world, working on enterprise applications, for enterprise customers. The game development world had been brutal to me, although my first game AGENT:SHOOTER had been a mild success, I had poured 3000 hours combined into both of my games, and had really expected to make a comfortable living, but was still scrounging up money to live each month. This isn't a boohoo tale, and you shouldn't feel sorry for me, because a lot really great things were born out of my work.



(Episode 2, Outdoors, AGENT:SHOOTER)


Instead this is a confession.


Thursday, September 17, 2015

Hello World...

// Prepare the world for what's coming next
if (currentGame.isInProgress() == true) {
    initializeWebsite();
    initializeBlog();

    print("Hello World...");

    continueMakingGame();
}