I was about 7 years old, my friend rushes over and tells me
he has an idea. He told me about a game
called Warhammer and how it’s awesome but it’s really expensive so “we are
going to make our own”.
Monday, September 21, 2015
Friday, September 18, 2015
Albert Pucciani: Burning out and unrealistic expectations.
After I released AGENT:SHOOTER and AGENT:GUNNER, almost 4 years ago, I was burned out on game development. Frankly I never wanted to think about game development again, and so I went to work in the enterprise1 world, working on enterprise applications, for enterprise customers. The game development world had been brutal to me, although my first game AGENT:SHOOTER had been a mild success, I had poured 3000 hours combined into both of my games, and had really expected to make a comfortable living, but was still scrounging up money to live each month. This isn't a boohoo tale, and you shouldn't feel sorry for me, because a lot really great things were born out of my work.
(Episode 2, Outdoors, AGENT:SHOOTER)
Instead this is a confession.
(Episode 2, Outdoors, AGENT:SHOOTER)
Instead this is a confession.
Thursday, September 17, 2015
Hello World...
// Prepare the world for what's coming next
if (currentGame.isInProgress() == true) {
initializeWebsite();
initializeBlog();
print("Hello World...");
continueMakingGame();
}
if (currentGame.isInProgress() == true) {
initializeWebsite();
initializeBlog();
print("Hello World...");
continueMakingGame();
}
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