Tuesday, December 6, 2016

New camera movement in AGENT:SHOOTER

Since you may be wondering if we're even a real game development studio, here is a video containing the evolution of our game play.

"Coming Soon"


Wednesday, November 9, 2016

We're closer than ever

Yup, you read that right. We're closer than we've ever been to releasing the newest episodes for AGENT:SHOOTER. To string you along, here is a video demonstrating the new targets in the Zombie Apocalypse episode.




The Zombie Apocalypse (coming soon) will be the second episode in our game, AGENT:SHOOTER, available now:


Friday, October 7, 2016

Overgrowth: 24x Time Lapse

Suspend your sense of logic and rationale for a moment, and imagine a world without telecommunications, without your phone. You're no longer constantly connected to millions of your closest friends, you're isolated and lonely.

And imagine, you've found yourself wandering through a graveyard at night, in the rain, with thunder and lightning. Worst of all, there are these pesky Zombies who won't leave you alone, despite your peace offering of a severed head. You'll have to blast them back to hell!

"But that's not really going to happen", you're clever brain interrupts.

"Zombies aren't real", you say.

To that thought, your pack up your things, say adios, and GTFO.

"Wait!", I call out.

Just as you reach the door, you turn your head and look back at me once last time.

"If it can't happen in real life, m..m...maybe it can happen in a game", I say.

Ion Pixel presents:

The Making of Overgrowth:



Overgrowth (coming soon) will be the second episode in our game, AGENT:SHOOTER, available now on the download.




Tuesday, October 4, 2016

AGENT:SHOOTER and Random Artwork

Hello rabid reader,

I know you've been chomping at the bit and holding your breath until you turn blue, waiting for our next update. Well dear reader, you are in for delight today with an update and some art work from our debut game, AGENT:SHOOTER (Download on the Google Play Store or Amazon App Store, coming soon to the Apple App Store.)

AGENT:SHOOTER, from our App Description:
A fast reaction time and accurate hand-eye coordination will propel you among the ranks. Obviously an Agent makes it look easy, but you're just in training, can you acquire a 5-star rank? 
Battle and shoot your way through hoards of targets, enemies, and split-second decisions to prove you have what it takes to become an Agent.
 But if you don't believe me, then take a look at some of random artwork and decide for yourself:

Do you have what it takes to become an Agent?

Getting a 50x streak, like a boss.


The sun doesn't shine at Sunnyside Memorial Gardens, coming soon.

Be sure to to check out AGENT:SHOOTER on the Google Play Store or Amazon App Store.

Albert

Monday, January 11, 2016

More than four directions

Spare me with the whole "it's been a while since I last posted" and get to the essence, I always say.

Our game Dronotype is well on it's way, and screenshots and videos will be in a future post, so in the mean time I figured I'd explain the process of designing our "Geometry Editor". Did you hear that Dronotype has a built-in Level Editor and is optimized for both Desktop AND Mobile level creation? Probably not because I never mentioned it, which Keith (you read his introduction, right?) keeps saying that there is a ton of blogging gold content that we can talk about, so sometime in the "mythical" future we'll introduce it.


As I was saying, before you distracted me, Dronotype had been designed with rooms that branch off from each other in only four directions, Up, Down, Left, and Right.