Friday, October 7, 2016

Overgrowth: 24x Time Lapse

Suspend your sense of logic and rationale for a moment, and imagine a world without telecommunications, without your phone. You're no longer constantly connected to millions of your closest friends, you're isolated and lonely.

And imagine, you've found yourself wandering through a graveyard at night, in the rain, with thunder and lightning. Worst of all, there are these pesky Zombies who won't leave you alone, despite your peace offering of a severed head. You'll have to blast them back to hell!

"But that's not really going to happen", you're clever brain interrupts.

"Zombies aren't real", you say.

To that thought, your pack up your things, say adios, and GTFO.

"Wait!", I call out.

Just as you reach the door, you turn your head and look back at me once last time.

"If it can't happen in real life, m..m...maybe it can happen in a game", I say.

Ion Pixel presents:

The Making of Overgrowth:



Overgrowth (coming soon) will be the second episode in our game, AGENT:SHOOTER, available now on the download.




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